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EnigmA Amiga Run 1996 March
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EnigmA AMIGA RUN 05 (1996)(G.R. Edizioni)(IT)[!][issue 1996-03][Skylink CD IV].iso
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dmndcv25.rdm
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1996-02-22
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4KB
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103 lines
Short: The ultimate Boulder Dash Clone V2.5
Author: Hawk@blanker.ruhr.de (Peter Elzner)
Uploader: tob@blanker.ruhr.de (Tom Beuke)
Type: game/misc
Version V2.5 (01.02.1996)
Diamond Caves is a Boulder Dash clone with many advantages to previously
released clones:
- programmed 100% using OS-routines
- supports different screenmodes & runs on gfx-boards!
- works on CyberGfx screens
- runs in true multitasking
- comes with ready-to-run installer script
- 1 or 2 players (maybe even more in future releases)
- playfields from 10x10 to 100x100 squares
- loads of new features like conveyor belts, switches, and much more
- recording and replay of previously played games
- 60 levels & nice preferences program in the unregistered version
- great Intuition-based Leveleditor in the registered version
minimum requirements:
68000 (68020 recommended)
Kick2.0
1MB ChipMem / 1MB Fastmem
Commodore's Installer V1.24 (not included)
History:
- pre 2.0 History skipped
V2.0 (08.07.1995)
- fixed CLI-startup
- DC finally runs on 68000
(removed "word-read from odd address")
- added "move through empty space" sound
- preferences can now be used by unregistered users, too!
(use the program "DiamondPrefs V1.3")
- Diamond Caves now runs on Intuition Screens in true multitasking
(although you should pause the game before switching screens :-)
- optionally Diamond Caves now runs in a window on a standard Public
Screen! (Kick3.0 required, gfx-board recommended)
- fixed small gfx-bug with player
- fixed bug in loading custom-samples
- fixed overscan
V2.1 (16.07.1995)
- paying the shareware fee with foreign cheques is now easier
(and cheaper!)
- fixed loading players name
- added "Score" and "games played" to Titlescreen.
- optimized in-game routines
- fixed small problem with remapping colors when running on a
Public Screen
V2.2 (05.09.1995)
- fixed bug with growing wall
- fixed small bug with sound and conveyor belt/magic wall
- fixed small bug with acid pools
- removed busy-wait in pause mode
- added pause window
- intro-screen can now be canceled with ESC
- optimized in-game routines
- input.device wasn't closed propperly
- improved error-handling
(game now runs better on write protected disks like CD-ROMs,
and creates backups of important files)
- rewrote GetLevels-window
(now using listview to display unlimited number of dirs :-)
- fixed yet another overscan-bug
(actually a bug in intuition/graphics.library !)
V2.3 (23.12.1995)
- optimized intro-screen
- changed public-screen version
(now using a standard superbitmap-window,
window opens with maximum size as default.
game is faster, scrolling is slower)
- changed scrolling in public-screen version
(now block-scroll only)
- dynamite, keys and shield time are displayed in status line
- added "test again"-window (if started from editor)
- fixed bug with fast-forward in replay-mode
- fixed bug with saving record-files
- Diamond Caves now works on CyberGfx-Screens!
(Although there are some limitations in the CyberGfx Emulation)
V2.4 (16.01.1996) (internal release only)
- changed requesters
- improved error-handling
- internal cleanup
- added request in record-mode
(suggested by Peter Schulz)
V2.5 (01.02.1996)
- fixed memory bug with 1MB chipmem Amigas
- fixed stupid bug in record/replay-mode
(unfortunately some old replay files my be corrupt)
- added German documentation and German installer-script